{"id":87248,"date":"2023-12-15T14:20:39","date_gmt":"2023-12-15T14:20:39","guid":{"rendered":"https:\/\/hardwaretimes.in\/?p=87248"},"modified":"2023-12-15T14:20:41","modified_gmt":"2023-12-15T14:20:41","slug":"amd-releases-fsr-3-source-code-for-dx12-and-unreal-engine-5-with-the-v3-0-3-update","status":"publish","type":"post","link":"https:\/\/hardwaretimes.in\/amd-releases-fsr-3-source-code-for-dx12-and-unreal-engine-5-with-the-v3-0-3-update\/","title":{"rendered":"AMD Releases FSR 3 Source Code for DX12 and Unreal Engine 5 with the v3.0.3 Update"},"content":{"rendered":"\n

In a recent blog post over on GPUOpen, AMD announced that developers using DirectX12 and Unreal Engine 5 will have access to AMD’s implementation of its latest temporal upscaling tech, FSR 3 (FidelityFX Super Resolution 3), starting with the v.3.0.3 update. The following features are available in this new update:<\/p>\n\n\n\n

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