NVIDIA RTX 4090 Averages just 39 FPS in Lords of the Fallen, 34 FPS on the AMD RX 7900 XTX<\/strong><\/em><\/a><\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"Epic’s Unreal Engine 4 is one of the most popular game engines. It has been widely used by AAA giants like EA, Ubisoft, and Microsoft, as well as tons of indie studios. With Unreal Engine 5 and its Lumen and Nanite technologies, Epic is looking to extend its dominance in the video game industry. In …<\/p>\n","protected":false},"author":1,"featured_media":86783,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,2,3],"tags":[],"jetpack_sharing_enabled":true,"jetpack_featured_media_url":"https:\/\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Lumen.jpg","jetpack-related-posts":[{"id":86900,"url":"https:\/\/hardwaretimes.in\/ray-tracing-vs-path-tracing-differences-and-comparisons\/","url_meta":{"origin":86782,"position":0},"title":"Ray Tracing vs Path Tracing: Differences and Comparisons","author":"Areej","date":"October 25, 2023","format":false,"excerpt":"Ahead of the Alan Wake 2 release, a review of path tracing is in order. Is it better than ray tracing (yes, for sure)? Why is it better than ray tracing, and what are the differences between ray tracing and path tracing? In the end, we'll have a look at\u2026","rel":"","context":"In "Gaming"","block_context":{"text":"Gaming","link":"https:\/\/hardwaretimes.in\/category\/gaming\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/alan-wake-2-geforce-rtx-pc-screenshot-full-ray-tracing-on-001.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/alan-wake-2-geforce-rtx-pc-screenshot-full-ray-tracing-on-001.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/alan-wake-2-geforce-rtx-pc-screenshot-full-ray-tracing-on-001.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/alan-wake-2-geforce-rtx-pc-screenshot-full-ray-tracing-on-001.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/alan-wake-2-geforce-rtx-pc-screenshot-full-ray-tracing-on-001.jpg?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/alan-wake-2-geforce-rtx-pc-screenshot-full-ray-tracing-on-001.jpg?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":86780,"url":"https:\/\/hardwaretimes.in\/lords-of-the-fallen-averages-just-39-fps-on-the-rtx-4090-34-fps-on-the-amd-rx-7900-xtx\/","url_meta":{"origin":86782,"position":1},"title":"Lords of the Fallen Averages just 39 FPS on the RTX 4090, 34 FPS on the AMD RX 7900 XTX","author":"Areej","date":"October 15, 2023","format":false,"excerpt":"The new Lords of the Fallen game is out on PC and consoles. Unfortunately, it runs like garbage and looks like it, too. We tested the game across several high-end NVIDIA and AMD graphics cards and got some disappointing results. Our test bed features an Intel Core i9-13900K paired with\u2026","rel":"","context":"In "Gaming"","block_context":{"text":"Gaming","link":"https:\/\/hardwaretimes.in\/category\/gaming\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/4ef0e0e952734575954e7bcb3abcd595.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/4ef0e0e952734575954e7bcb3abcd595.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/4ef0e0e952734575954e7bcb3abcd595.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/4ef0e0e952734575954e7bcb3abcd595.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/4ef0e0e952734575954e7bcb3abcd595.jpg?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/4ef0e0e952734575954e7bcb3abcd595.jpg?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":86941,"url":"https:\/\/hardwaretimes.in\/amd-radeon-rx-7900-xtx-averages-46-6-fps-in-robocop-rogue-city-at-4k-ultra-without-ray-tracing\/","url_meta":{"origin":86782,"position":2},"title":"AMD Radeon RX 7900 XTX Averages 46.6 FPS in RoboCop Rogue City at 4K Ultra, without Ray Tracing","author":"Areej","date":"November 3, 2023","format":false,"excerpt":"RoboCop: Rogue City is out on PC, bringing a much-loved comic book character to high-end PCs and consoles. We tested the game using the latest graphics drivers across a bunch of modern graphics cards and got some interesting results. RoboCop is built atop Unreal Engine 5 and features Lumen in\u2026","rel":"","context":"In "Gaming"","block_context":{"text":"Gaming","link":"https:\/\/hardwaretimes.in\/category\/gaming\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/11\/MfsRpRUZFzVKwNF2opcViC.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/11\/MfsRpRUZFzVKwNF2opcViC.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/11\/MfsRpRUZFzVKwNF2opcViC.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/11\/MfsRpRUZFzVKwNF2opcViC.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/11\/MfsRpRUZFzVKwNF2opcViC.jpg?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/11\/MfsRpRUZFzVKwNF2opcViC.jpg?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":87248,"url":"https:\/\/hardwaretimes.in\/amd-releases-fsr-3-source-code-for-dx12-and-unreal-engine-5-with-the-v3-0-3-update\/","url_meta":{"origin":86782,"position":3},"title":"AMD Releases FSR 3 Source Code for DX12 and Unreal Engine 5 with the v3.0.3 Update","author":"Dipin","date":"December 15, 2023","format":false,"excerpt":"In a recent blog post over on GPUOpen, AMD announced that developers using DirectX12 and Unreal Engine 5 will have access to AMD's implementation of its latest temporal upscaling tech, FSR 3 (FidelityFX Super Resolution 3), starting with the v.3.0.3 update. The following features are available in this new update:\u2026","rel":"","context":"In "News"","block_context":{"text":"News","link":"https:\/\/hardwaretimes.in\/category\/news\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/AMDFSR3UE5.png?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/AMDFSR3UE5.png?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/AMDFSR3UE5.png?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/AMDFSR3UE5.png?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/AMDFSR3UE5.png?resize=1050%2C600&ssl=1 3x"},"classes":[]},{"id":86896,"url":"https:\/\/hardwaretimes.in\/nvidia-rtx-4090-averages-just-32-8-fps-in-alan-wake-2-at-native-4k-rt-ultra-dlss-3-5-supported\/","url_meta":{"origin":86782,"position":4},"title":"NVIDIA RTX 4090 Averages just 32.8 FPS in Alan Wake 2 at Native 4K RT Ultra, DLSS 3.5 Supported","author":"Areej","date":"October 25, 2023","format":false,"excerpt":"The first-party benchmarks for Alan Wake 2 are out. 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The below benchmarks were conducted at 1080p, 1440p, and 4K (2160p) using the \"RT High\" Full Ray Tracing preset on\u2026","rel":"","context":"In "GPUs"","block_context":{"text":"GPUs","link":"https:\/\/hardwaretimes.in\/category\/gpus\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Alan-Wake-2.jpeg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Alan-Wake-2.jpeg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Alan-Wake-2.jpeg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Alan-Wake-2.jpeg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Alan-Wake-2.jpeg?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/10\/Alan-Wake-2.jpeg?resize=1400%2C800&ssl=1 4x"},"classes":[]},{"id":87270,"url":"https:\/\/hardwaretimes.in\/intel-xess-upscaler-set-to-get-frame-generation-after-dlss-3-and-fsr-3-extrass\/","url_meta":{"origin":86782,"position":5},"title":"Intel XeSS Upscaler Set to Get Frame Generation After DLSS 3 and FSR 3: ExtraSS","author":"Areej","date":"December 16, 2023","format":false,"excerpt":"Intel's XeSS upscaling technology is all set to get frame generation technology, as indicated in the chipmaker's SIGGRAPH Asia presentation. 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This method removes CPU and GPU-related\u2026","rel":"","context":"In "GPUs"","block_context":{"text":"GPUs","link":"https:\/\/hardwaretimes.in\/category\/gpus\/"},"img":{"alt_text":"","src":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/Intel-Arc-A77.jpg?resize=350%2C200&ssl=1","width":350,"height":200,"srcset":"https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/Intel-Arc-A77.jpg?resize=350%2C200&ssl=1 1x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/Intel-Arc-A77.jpg?resize=525%2C300&ssl=1 1.5x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/Intel-Arc-A77.jpg?resize=700%2C400&ssl=1 2x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/Intel-Arc-A77.jpg?resize=1050%2C600&ssl=1 3x, https:\/\/i0.wp.com\/hardwaretimes.in\/wp-content\/uploads\/2023\/12\/Intel-Arc-A77.jpg?resize=1400%2C800&ssl=1 4x"},"classes":[]}],"distributor_meta":false,"distributor_terms":false,"distributor_media":false,"distributor_original_site_name":"Hardware Times","distributor_original_site_url":"https:\/\/www.hardwaretimes.com","push-errors":false,"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/posts\/86782"}],"collection":[{"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/comments?post=86782"}],"version-history":[{"count":0,"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/posts\/86782\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/media\/86783"}],"wp:attachment":[{"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/media?parent=86782"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/categories?post=86782"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/hardwaretimes.in\/wp-json\/wp\/v2\/tags?post=86782"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}